Used to prevent training, disbanding, and editing units. tag = / The scope to white peace. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". id = The id given to the unit if created via the create_unit effect. Adds a province modifier to the specified provinces in this state. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Instead. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. Does not support Naval equipment. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. disband = If true, will refund equipment and manpower. All trademarks are property of their respective owners in the US and other countries. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. Optional, defaults to false. Activates the specified decision for the current scope, ignoring triggers for the decision. Questions, Paradox This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. Creates a new dynamic country, akin to ones used in civil wars. 2. Optional. If set to "auto", will pick automatically. Reduces the overall equipment stockpile by the specified fraction. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. This is done with instance = { }. If it is 1, it will return "artillery_equipment". Optional, defaults to being the same as size. Makes the current scope start a peace conference with the specified scope on the other side. base_bonus = The backup bonus if no tech is available. limit_to_border = yes Adjusts the number of research slots the current scope has. Noticably, the effect that fires the country event gets hidden from the tooltip. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich). Moves the camera position over the specified province. If the start date is after this amount, they cannot be used, even if recruited. level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. type = The equipment type the variant is of. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. all will result in all states that meet the filter going to the breakaway. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. on_win = The event to fire for the side on a win. At the moment no, I don't think so. The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". Note that certain effects may take a value from a variable, i.e. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. Targets the scope that the current scope is contained in. skill = 4 is the overall skill level of the unit leader. This command, as you might have guessed, causes you to resign from your current position. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Adds the specified amount of army experience to the current scope. Stored in /Hearts of Iron IV/common/units/names_ships. This thread is archived. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. Only define one of to_state_array, to_state, or to_province. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. An easter egg making the AI smacktalk in chats. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. Moves the camera position over the specified state. Adds the specified amount of manpower to the current state. These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. Removes the current scope from the faction they are part of. A value of 1 sets the technology. days = / The number of days to add to the mission. portrait = The new portrait. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. Adds the specified amount of command power to the current scope. priority = The priority the template receives in receiving supplies. Removes the balance of power in entirety. Checked in the scope of the unit leader. Completes the specified focus for the current scope. transfer_troops = yesWhether to transfer the troops of the annexed country. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). ruling_party = The ruling party of the original, player-led country. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. When used as a target rather than a scope, the var: can be omitted in most cases. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. If both restrictions are met, the sprite will work. Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. Sets the current country as the faction leader. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. Possible to specify the terrain by scoping into it. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Optional. The same does not apply to research_bonus = { } and rule = { }, however. Generates a tooltip, unlike delete_unit. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Optional, only has an effect in locked templates. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. HOI4 Cheats. EU4 Remove_trait Command General Information This command removes the specified trait from the ruler of the country you are currently playing as. 4. "all" will remove all wargoals. Enables an ability that can be used by the unit leader in combat. use_nuke = Whether a nuke should be deducted from the country's stockpile. Releases the specified non-existent country as a subject of the specified autonomy of the current scope within the current country's owned states. A faction leader in HOI4 is the leader of a faction. on Paradox technology, Legal Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. Sets the cap of a division template. Equipment scopetype = The equipment the country is licensed to produce. Faction leader of the faction the country is a part of. Technologies are defined in. Necessary for country leaders. To add modified equipment, you have to address it by given name. NOTE: Some of these scopes may have no countries/states that match the criteria. Used after. logistics_skill = The logistics skill of the leader. How often does the combat view give a random sound? Removes a province modifier to the specified provinces in this state. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. z = The Z position of the entity. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. legacy_id = The legacy ID used for the unit leader. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. Destroys the specified type and amount of ships controlled by the current scope. Switches to play no country at all, and no longer shows messages or pauses the game. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. Optional, defaults to being the same as size. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. srgb. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. states_filter = { }A trigger block checked for the state that must be met to be transferred to the breakaway. Optional, only can be defined for ships. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. Effects are carried out once when triggered by the rules around it. Executes contained effects on a random country that meets the limit and is a subject of the country this is contained in. Optional, defaults to being the same as size. This page includes help on how to use the command, argument explanation and examples. The character will take on every instance where allowed = { } is true at the game's start. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. Start game, load save game, use gain_xp command, enjoy. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. Sets the collaboration in TAG with the scoped country. planning_skill = The planning skill of the leader. Used in the province scope.limit_to_naval_base = Affect naval base provinces. If the character has multiple country leader roles, specifying the ideology type is mandatory. Optional. Adds the specified ideas to the current scope. amount = The amount of resource to import.exporter = Which country exports the resource. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Allows to remove specified decision without running remove_effect. All rights reserved. browser [url] Open the browser window and load the specified [URL]. Alongside that, the game allows the creation of custom console commands, which are scripted effects. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. cost_factor = Modifies the production cost. days = / The number of days to add the idea for. Only possible to use if the division scope is the same as the ROOT scope. The add will occur before the removal of the old idea. IV'. ahead_reduction = The reduction to the ahead of time penalty. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. Re-randomises the division commander using the given seed. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Changes the controller of the specified province to the current scope. Adds the specified amount of experience to the divisional commander. This is one of the only HOI 4 console commands we advise not using, as it really strips away the fun from a game designed around fighting wars. Optional.hours = / Fires the event in the specified number of hours. Questions, Paradox Can be used as a scope to add multiple at once. Cheesing the game, console commands, or literally anything else. IV'. No tooltip is generated. resources = { <> }The resources to which give resource rights to. Module scope = The modules configuration for the variant. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. See Variables for information on the variable effects. Enables Border War status for the current state. hsv: The command converts HSV to RGB. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. combat_breakthrough = The bonus to grant. For more help using the console and cheat commands, see our basics guide. level = / The levels to remove. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. Use set_character_flag instead. animation = The animation entry to apply. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. Does not accept regular ideologies. bonus = The bonus to research speed. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. Toggles occupation painting. Checks if a scripted trigger is true or not. limit = { }Will only delete units if the triggers within are met for the country that owns the units. traits = { }The traits the leader spawns with. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. It is preferable to create a new file rather than overwriting base game files. Changes the name of the specified political party for the current scope. Adds the specified trait to the current character. path = { } state = Which state to add the resource to. For shared buildings level determines the amount, whereas for the others it is the actual level. Modifies the specified technology sharing group. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. days = Sets the flag to last for the specified amount of days. choose your leader. Removes the specified scope from the faction led by the current scope. Sets the current war support value for the current scope. limit_to_coastal = yes Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. tooltip_side = The side to show in the tooltip. Each file in there contains localisation keys with values that actually appear in-game assigned to them. Defaults to 10 million if the number isn't specified. Changes the appearance of one of the sides within the balance of power. Forces the current operative into hiding. elections_allowed = Whether elections are allowed. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. General Information. Optional. Cancels resistance activity for the current state. role_icon_index = /autoIndex of the role icon that will be used, as an integer. Adds the specified amount of political power to the current scope. Affects AI. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. large = The sprite used as a general. amount = / The amount to add. Makes the current country's researched technologies be copied from the specified country. UPDATE: Cheat does not work with the >1.10 version of the game. ideology = The sub-ideology of the country leader role to which the trait is added. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. add_country_leader_role = { Character = GER_Character_token //the character ID of the person you're giving the role to Promote_leader = yes //Whether or not the character is actually being promoted to party leadership Country_leader = { //the country leader info (retire date, ideology, traits, etc.) new_prioritised = Whether new equipment is prioritised or not. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. value = The value to add. Removes the specified unit leader by their legacy ID. Optional.combat_defense = The bonus to grant. Table of console commands HOI 4 Secret events Necessary for country leaders. Two variants exist: nested and unnested. Fires the specified event for the current country. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. last_election = When the last election was.
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