LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight. We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. Once there the players must use the two levers to input the coordinates onto the map. Pick it up. First, the player in the cave must line up the signs so that a line can be drawn through them. Behind the candles in Player 1s room is an object with a crystal ball on top. A roadmap is provided in the stages below.Follow us on twitter for the latest news and giveaways. Yellow knight in the hall should turn his back to his banner, the green one must turns his back to his banner too and the red and white one has his banner on his left. Full list of all 22 We Were Here Together achievements worth 1,000 gamerscore. Player 1 head outside and through the wooden gate. Place the frozen valve on top of the hob above the stove to de-ice it. Allkeyshop.com compares the cheapest prices of We Were Here Together on the digital downloads market to find the best sales and discount codes on trusted stores. Every game in the We Were Here Series is a standalone co-op adventure - the stories are connected but you don't need to play them in order. His curtain is blue. Scopri ALTURE: Maintain e ALTURE: Both Players head into the caves until they reach a gate with a blue gem. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. Only 4 of them will actually show a colored wavelength on the outside screen, but the player at the inside station will not see that until they correctly adjust the active wavelength to what the outside screen displays. 11.4 509. Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. This item has been removed from the community because it violates Steam Community & Content Guidelines. Go out of your room and find your friend. :D Player 2 pull the blue lever in the tunnel and wait there. For this puzzle Player 1 and 2 have to work together using the pipes to make the correct coloured gas and direct it to the correct gas canister in Player 1s room using the pipes and rotating them. Walk down the staircase and across the room will be the red lever. Mix a yellow fish head plant and a yellow liquid cup pull the lever to get dark red liquid. Player 1 walk forward and take the blue gemstone from the door. Up and Down are responsible for the height of the wave. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. You need to brew the following poisons to create one, deadly poison to defeat the carnivorous plant. Rescue your partner from the watersiloUnlocked by Player 2 for completing the second puzzle in Chapter 7. Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room. Room #4 peasant has a lightswitch left to the entry door. The longer you decide, the lower the large ball in the pillar room falls. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. If you activate the valve, water flows in and the stairs on the side turn. It's a digital key that allows you to download We Were Here Together directly to PC from the official Platforms. Hit the switch on the wall to start the bridge puzzle and head to the tablet. We need a dual-slot. In this puzzle, one of the players builds a bridge through the mechanism in the cave, and the other steps on it. Player 2 must replicate Player 1s room. As the Explorer, you will need to follow the path to the right and interact with a generator in the corner of this area. The families of 24-year-old Dylan Lyons and 9-year-old T'yonna Major, who were gunned down in a series of shootings near Orlando, Florida, came together in grief at a heart-wrenching news . We can now complete the bridge. Slots can be rotated, and pipes can be changed among themselves. Two players are trapped inside an abandoned castle, with Player One confined to . The player behind the wall do the following with his shields. Turn right and go up the stairs when you reach the top of the stairs turn left into the room. Two players are trapped inside an abandoned castle, with Player One confined to a small secluded part of the castle as Player Two roams the halls trying to find Player One. Place the yellow runner bean plant and orange bucket pull lever to get the white liquid in a bottle pick it up. Both make a general counterclockwise rotation. Lord: There is a sewer with the symbols behind them, glowing red. Unlocked by Player 1 in Chapter 9. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. I would suggest adding them or make a more noticable note beforehand. There will be a book. I would recommend sending a photo over a messenger app to speed this up. Working together with a partner, you must solve puzzles via careful observation and smart communication. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. Wait for your Lord, and leave the castle! Each picture is divided into 4 squares, which the second player can rotate. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). The We Were Here games are a series of co-op first-person puzzle games by Total Mayhem Games. Player 1 pick up the red and green fuse and take it to coil the to the left of the fuses. Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times. Below is the key for this puzzle. - 83% of the 109 user reviews in the last 30 days are positive. The co-ordinates to solve the next puzzle. We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to. Player 2 head through the now open blue gate and wait on the turnstile. Another picks up these items and uses them for their intended purpose. Below is a map of the maze: Here is the outline of what we are accomplishing in the dungeon: Here are in-depth instructions for completing the dungeon for people who would like them (if not, then skip to the end of the puzzle explanation): It is recommended you read ahead, as your vision becomes obscured the longer it takes you to complete this next puzzle, followed by death after a few minutes. the lab guy has a book matching all the acronyms on the blackboard to actual names, and the church guy has some scrolls labeling the names to some pictures on the potions. Player 1 move through into the secret area just unlocked. In terms of visuals, there's a massive improvement over the first two titles in the series. In the second round, use two chess pieces to enter the two towers. And Left and Right for its width. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant. If you enjoy We Were Here Together, don't forget to check out the earlier entries in the series: We Were Here and We Were Here Too. Now youve collect all 6 Books. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. We change the pipes. The player on the left side enters the dynamite elevator from his side and goes down 2 times, lifting the same elevator on the right. We are heading back the way we came. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). We Were Here is the pilot episode in a series of cooperative standalone puzzle adventures. ZYM&GCaesarWe Were Here Together. As the Explorer, head through the open door to see a panel of 6 cranks. This defaults to your Review Score Setting. Player 2 go back up through the pipe and through the door in front of you. The player in the hall presses the button once again. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. The red arrow on the compass points north. You see now an old, broken mine with a lot of wodden elevators. As the Librarian, if you haven't returned to the spawn room at the top of the staircase, then do so now. Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever. When it touches the water, the player in this room will die and the riddle will have to be started new. Click. Eventually we want to create the Soulstone. This website uses cookies to improve your experience. Your email address will not be published. Before entering the room make sure Player 2 is ready as this puzzle is on a timer and it is possible to die. Both of you must reach number 6 at the maschine in the garage. Finally free, but the next puzzle is not far away. Player 1 must describe where these paintings are in his room and what the animals in the paintings look like. Please Refer to Recipe for Disasters for more information. Place the white liquid in a bottle with the purple squid like plant pull the lever to get green liquid in a bottle. The way this will work is that one player will have to work their way into a small cellar with the bridge-building mechanism, while the other will have to tell him what to do. Turn around and walk to the other end of the room, turn left and walk up the stairs. P1 goes back along the same path, asking P2 to pull the blue lever. Player 1 (In the room with the posters) unlocks The Tower, Player 2 (In the room with the books) unlocks The Cathedral. DETAILS REVIEWS MORE Player 1 Turn around and go through the door. Escape from the Frozen Courtyard ..and didnt lose your cool, Assisted in escaping the Frozen Courtyard ..and learned some new tricks. Listen to the second player, he will talk when it will be necessary to rotate the ladder, and when it will be necessary to stop. http://katwynn.deviantart.com/~My Spreadshirt Shop! At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. We Were Here Together. The player in the hall can move the curtains behind the knight to highlight it. Here are the recipes from another player's room: In the other room can you find all the equipment. Invite a. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. Facing the green lever, turn left and you will notice a staircase on the right wall. One lever per player. Assisted in escaping the Submerged Hallway ..and became a qualified plumber. We Were Here is a cooperative first-person puzzle video game developed by Total Mayhem Games from The Netherlands, released for free on February 3, 2017, on Steam for PC. Pick up the two yellow fish like plant we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. These plates are on each side. Now player 1 needs to head outside and through the wooden gate. Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. The player starts from the Universe to go to the Stars and turns to the part of the bridge with the Comet. Player 1 head back on top of the building and to the antenna monitors. :3Thank you for all of the support winners!! You need to stop a needle in the green to turn on 3 green lights above the generator to complete this minigame. Above the chest from book 4 is the next puzzle. It's pretty simple. Third space straight pipe rotate once right connecting left and right. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate. Based on recipes, combine the ingredients here. WORST GUIDE ON EARTH. The player below will have four buttons. Turn around and leave the room, follow the left wall to the staircase you came from, and follow this hallway around to the end. Completing this puzzle. We Were Here Too [GOOD ENDING / WALKTHROUGH]. Down the hallway will be theater with a stage in front of you. Assisted in escaping the Dark Hallway ..and learned about cardinal directions, Vlad The ImpalerPerfect play Spike Hall2 guides. Player 1 can now step onto the bridge. Having entered the cave,activate the lever on the left in order for the mechanism to work. In the comments section, Chloe may have confirmed that she and Shayne are no longer together. Popular user-defined tags for this product: Check out the entire We Were Here Official franchise on Steam, We Were Here Together: Original Soundtrack, 126 Curators have reviewed this product. Find anything you think is wrong with this walkthrough? This will be the end of the puzzle, so head through the door to the left of the generator. This category only includes cookies that ensures basic functionalities and security features of the website. The first player must explain this to the second player, and he must adjusts the parameters of his watch to the clock of the first player, and then clicks on the button below. Escaped from the Dungeon ..and the dragon. So lets go! This will allow the Peasant to enter the maze while the Lord watches on from above. Player 1 can now move onto the next section of the bridge which has two small staircases. Her comment read, "*No hate we love Shayne . Room #1 Puzzle #1 Objective: Solve the cylinder puzzle on Peasant's side, twice. The only thing you see is a big abyss and the beginning of a bridge. We made" . In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. You wake up in a small house in the middle of nowhere. Player 2 wall shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. Player 2 pick up all the plants and pull the lever. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Too. The left lever moves the left/right and the right lever up/down. It requires both players to have a working PC-compatible microphone and an internet connection. Both Players press to hold the lever down. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. Filter We're in this Together! Then you need to set symbols where your partner was imprisoned and the door will open behind you. ReflectionSolve the puzzles of the Head Priest. In this room, immediately turn right and walk upstairs and down the hallway. Each leaver open only gates with the same color. In the corner will be a table with a radio. Before standing on the centerpiece though, cross the room and ascend the stairs. The player on the bridge must go to the left to the part with the Universe and stand there until the player in the cave rebuilds the bridge. Player 2 at the top of the stairs head left and to the compass like console. Each of the stairs refers to a specific symbol. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. And finally pick up the amber and nothing fuse and place it on the second coil to the right of the fuses. DL = delphologiscate (angry flower) Behind the candles in Player 1s room is an object with a crystal ball on top. One of you can collect paintings that depict strange animals. Includes 4 items: For the first four chapters both players will earn the same trophies. Second space Curved pipe rotate left once connecting down and right. They are needed to transfer resources for potions to each other. Then harvest, Plant the long grapes seeds and use the red liquid in the mug then harvest, Plant the blue angel winged plant and pour yellow cup on it then harvest. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. Player 1 head forward over the stairs and to the now closed blue gate. Valve Corporation. Exit out the lift and head right all the way to the dinosaur skull lift. We Were Here Together Chapter 1 Walkthrough (The Signal) Getting the Valves / Wheels First thing that you have to do in the game is to get out of your room and find your partner in one of the other rooms. Put it in place to the left of the door. There will be the white gate in front of you with a white lever on the right wall. Player 1 head to the turnstile and use it. We Were Here Together Bridge Puzzle - Misty Valley Bridge You'll know you're at the right place when you come across a large chasm with the unfinished bridge in Misty Valley. You need to sign in or create an account to do that. As the Librarian, turn the two valves that create the color that the Explorer relayed to you. The next knight at the window will be with a yellow curtain. The player in the fountain needs to gradually climb the stairs, which the second player will rotate in parts in his room through a special mechanism (First screen). Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction. Equivalent ExchangeCreate the Soulstone through the power of alchemy. As the Explorer, walk through the door, over the pressure plate in the middle of the hallway and through the second door. Now you can try out the sequel, titled We Were Here Too, which offers a more advanced co-op puzzle experience for two players. In the second space place the curved pipe connecting left and down. We Were Here Too - Puzzle Solutions A straightforward guide to solving the puzzles of We Were Here Too with images. The next painting is found half way up the staircase. The painting of the man with graffiti is always by the downstairs door. About This Game Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. When you light up the three lights, look on the left side of the generator for a crank you can interact with to progress with this puzzle. Urge trovare una soluzione che salvaguardi l'unit del paese. Player 1 can now move onto the next section of the bridge which has two small staircases. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is a safe area. Unlocked by Player 1 at the end of Chapter 7. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. He leaves it and goes back to the elevator with dynamite. Go on the following steps to pass this puzzle: Both players take turns going up to the cave passages and find 2 levers. Each player start in different locations, each of which has the image of a chessboard. If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. http://ko-fi.com/Buttons/Buy/18154MNY16X4L98% of the art on my channel is done by me :DSubscribe and Win!If you enjoyed yourself, like the video! From the compass (looking north), turn right and take your first right. I will specify when the Librarian is getting instructions as well as putting the specification in bold so it's harder to miss. The second player must explain where they are located. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. On the shelf up take the seeds in the middle and on the right. Chapter 7 for Green is wrong. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. The player in the hall presses the button once. For this playthrough we are sacrificing the other player. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. () . Both players now need to head to the room with the map in it. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. The bottom of the clock opens in both rooms both players need to pick this book up. After execution, a box with a book will open under the ball. Head right and place PF into the machine and you will complete the puzzle. Both players leave your rooms and follow the instructions in the short tutorial. So its time to brew a few potions! Player 2 pick up the items from the cart. Dunno the true answer, but its wrong in this diagram. Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions. If the first player approaches the crystal, and the second ball flashes quickly, it means that it must be activated. Whoever chooses to be outside will be able to see how the inside player adjusts the wave, so they will want to tell the inside player how to do so. Plant the long yellow runner beans seeds and use the dark green liquid on it. There are currently four games in the series: We Were Here (free on Steam), We Were Here Too, We Were Here Together, and of course We Were Here Forever! Recipe for DisastersCreated the pesticide. The stone must be taken. Unlocked for completing chapter 5 by Player 2 in the room with books. , . Finally pull the switch on the console. Player 1 still in the dynamite lift press go up one level. Head to the right and use the amber switch on the wall. Another two pipes are on the bookcase at the back. The last tier will need to be tightened before exiting the reservoir. Player 1 unlocks Grand OrdersPlayer 2 unlocks Cardinal Correction and We Were Here. Having received all three potions, they need to be folded into another device with three slots. OT = Oxymyratoroxis (nav with legs) Head right and place OL into the machine. The new puzzle adventure We Were Here Too is now available on Steam. ReStore e Kettydo+ insieme per il lancio della soluzione Smart Loyalty The pawns should be directly in front of one another. In Player 1s room is each scientific name with their abbreviation so its a combination of matching the image to the name to the abbreviation to whether its needed or not. The rooms of two players are connected by rails with trolleys. In one corridor there is a knight whose lever is broken. Player 2 head back to where the red switch is and wait by the closed blue gate. Unlocked by Player 1 at the end of Chapter 7. Each knight holds in his hand a certain weapon and shield with an image of an animal on his back. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. There will be a book. DO NOT TURN THE VALVE JUST YET AS THIS STARTS THE PUZZLE. https://twitter.com/KatFTWynnFollow me on Instagram! These 4 objects are: You can not do anything with these objects except to place them seemingly randomly in the room. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . Walk down it and there will be a locked door with a color written above it. Player 2 pull the red switch and head to the right and along the corridor reach a turnstile use it. Next, the player on the right returns to the elevator with a pickaxe, lowers it 1 time and returns to the elevator with a dinosaur skull. We were here together|!. We Were Here merch store is live! How can I find the best prices for We Were Here Together CD keys? To celebrate this moment, check out our new gameplay trailer: youtu.be/fbG8YCcnRqI. Player 2 needs to head to the garage and pull the lever -8 and this will give us the desired 6L. After that, we change the pipes in the slots. In addition to 6 strange animal paintings, there are also 3 paintings with floral ornaments. Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on. blue knight has to spin 3 times to be in the right position (facing back). All these books have a big letter on the front, so you can find them maybe a litte bit easier. Valve 2 (cross) is in the room to the right, which is the radio room. AM = aliomigna (unhappy radish) We were here together| . There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. Turn around and leave the room, heading up the stairs. Almost all of the instructions will be for the Explorer role. These symbols are also indicated on the ceiling above the fountain. From the posters in Player 1s room we learn that book 10 is B3 on the grid and 8 is E1. Head around the back and pick up a different packet of seeds next to a small cart on the floor. Both players unlock for completing chapter 4. They must be inserted into the post in the correct order. In the hallway, follow along the right wall, going around the corner. With these buttons, he must build that wave, which the player on top of it is shown in a different color. After execution, a door with a book will open under the clock. Finally free, but the next puzzle is not far away. #10. With that out of the way, the Lord will guide the Peasant . In the middle is a table with a lever that supplies electricity and capsules with the same colored lines as the second player. So one of you stay on top, the other go down in the house. We Were Here Together . Pick up the seeds on the left of the bottom shelf. The chemical is blurred out its PL. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. This is also not an achievement-based guide. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks.
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