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forge of empires when to delete goods buildings

Just keep goods buildings from your era and the last one. JavaScript is disabled. Contents 1 Buildings 2 Blueprints 3 Construction 4 Upgrade 5 Bonuses 6 Donation 7 Deleting 8 See also Buildings Blueprints All Blueprints can be viewed in the inventory menu which is located at the bottom left orange "inventory" icon of the screen. For example Colonial Age goods for Modern Era Goods Buildings. From the progessive age and up some of the new goods buildings and boosted by the older goods . 04:00:00 540,000 540,000 10 = 4(20) QueenNicky klods hans 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. am not intersted in battling against other players, so my use would be on the map, in guild expeditions, quests and events and that sort of battles I might need to do. This is considered quite anti-social so most players do not plunde. The raw goods are intended to feed your modern era goods production buildings - if you're not manufacturing anything but obtain all your goods from GBs, then they aren't much use to you. how many per day? Of course you don't get any ranking points if you have lost your battle, or if you have 0 points (more damages on your side compared to the value of the damages caused to the enemy). Some taking up less space some more space housing stays a standard 2 x 2 size, so over time you can have more and more goods buildings in a well balanced city. Bascially one would have to watch the market of which goods are in high demand and which arent. If you delete the old, how do you participate in the tournaments from previous ages? You might want to consider the following for deletion: SMB unless you need Coins or PE Goods. All battles are counted and there are no exceptions. For example, a Bronze age GB costs 150 bronze age goods, which cost 3000 cash and 3000 supplies to produce. Goods are one of the most important resources, along with coins, supplies and forge points. This is not normally a good idea for most players, but since my guild is spread out over so many eras it is an easy way to help out lower age players and cuts my trading in half. FoD unless you need the Happiness or PE Goods. The one thing I would suggest is maybe keep the 2 boosted goods buildings from the previous age as you will need previous age goods for GE. I know that if you delete buildings you get back some of the goods it costs to build them. To reach the full production potential the player should acquire a corresponding good deposit for a good building. From Forge of Empires - Wiki EN. It may not display this or other websites correctly. For a better experience, please enable JavaScript in your browser before proceeding. I love the idea of getting 50 of everything before moving on. If youve got a lot of event buildings, participate in gvg and/or have a CF, then you most likely dont need goods buildings, even the event ones like sleigh builders. That's a lot of uses! Menu closes instead and hotkey doesn't change! Goods buildings take up SO much space, but negotiations use so many goods. It has enough range to hit nearly any unit on the map, without moving. Or am I going about this wrong? You will need more coin and supplies as you advance to build the later stage buildings so keeping a balance of all the above is a good idea, troops too once you start producing a few . Incredibly convenient to know exactly how many Goods were needed for tech and planning appropriately. For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. Seems like all of you are saying the same thing, but what exactly do you mean by "enough goods"? Trending pages Tower of Conjunction Druid Temple Celtic Farmstead Pergola Key Master's Workshop Arctic Harbor Chocolatery Privateer's Boathouse All items (194) # A B C D The actual discount received varies, but it is always discounts in coins and supplies costs. should count for treasury donations. I choose to convert to higher age goods as quickly as possible. Numbers within parentheses indicate good deposit boosted production. I wanted to know was it worth even keeping the goods buildings? If you fight through GE, you will gain goods instead of bleeding them. Note: You only get back 25% of what you paid for, so you will soon lose resources if you keep selling buildings and rebuilding them. What kind of buildings do you have that produces enough goods that you don't need the dedicated good buildings? daily Forge Points, guild power and goods, ARC/Chateau boost, attack/defence boost, available FP Great building investment helper which includes cost to lock a reward position and associated profit/loss. I'd be interested in hearing other views too. If someone's in Arctic and has goods buildings, something ain't right. For a better experience, please enable JavaScript in your browser before proceeding. Unless you're going to attack each sectors. And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. 48:00:00 960,000 960,000 300 = 6(30) or 60. A full set of blueprints is required for each level after level 10. Thanks. When you advance to a new age, do you delete the old military buildings and replace or do you just add? My advice would be to delete Colosseum for sure, as it seems to be fairly universally accepted that it is a worthless GB. IMO, if u're jumping to a new age and wanna start fighting in the new age PvP towers and also wanna win lower age PvP towers. Get a CF and never have goods building again. Stick to the age you are in while you level it and do reoccurring quests (RQ). Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. Alright what are peoples thoughts on this? Supplies are widely used to build buildings, to train military units, and to produce goods. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Eventually you won't needs goods buildings. You should not have any goods building; this is true at least from Modern (maybe earlier). People still build goods buildings? At higher level, the CF provides a lot of goods from RQ quests, and if you're placing maxed event buildings in your city, then you're also getting a decent supply of goods. I like to have 4-5 barracks for them and get through GE1 and a few more fights in GE2 with them. Thanks a lot. Heh. . To begin with, the player has to build the Goods Buildings on their Space Colony (not in the main city on Earth). Mostly though I get a sick perverted satisfaction from having thousands of goods. The production cost consists of coins, supplies and medals. In the early stages of the game - when medal expansions are cheap - the rewards are worth it. You can only ever select 8 troops no matter what era you're in. Bet you got a ton of PE Goods. Then when I can go no further (around Thursday for me), I tear down the spearfighter barracks (if I need the room) and put up Soldiers, Archers and/or Warriors. The building tab shows what buildings you have in the inventory. I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! Remember once a building has been build in your city, it can not be returned to the inventory again but you can use the store building item to store again an event building. JavaScript is disabled. The older units will be outclassed by current ones, and military barracks are big population sinks as well, so you don't want ones you don't need. As of now, about 35k spread across 8 eras. Im in FE and the ONLY things I build from the tree are for quest purposes or military. Just take your time, it'll all come to you, read the wiki, forum, keep asking questions and ignore silliness, get in a good GvG guild that's willing to train. Goods Buildings have similar mechanics to those of production buildings. These are a 43 building that will produce coins, and five goods a day (one of each good for the era) when motivated. Link to main Research page on Official FoE Wiki. Yes, you should get rid of old military buildings. It help to keep what you got now and what you'll need later. You must log in or register to reply here. Your new goods buildings will no longer need a new type of deposit in order to produce goods. If I found that I have a goods boost to a goods that seems to be in high demand or is difficult for ppl to get, it could be difficult to trade down for. Therefore, you may be tempted to try to win medals from the Tower Tournaments so you can purchase expansions. If you are in a guild and are a farmer then having a range of goods buildings is a good team benefiting strategy Of course you can always rebuild a goods building from an earlier age if you determine that you have the boost for a rare good. But problem is (in menu) when i double click the hotkey and press escape. I am now in the Arctic Era and I am starting to have problems with enough space to build on. Yes. At the top of the page in the centre you will see 3 buttons, Sell, Move and Cancel. We, on the other hand, urge the farmers to replant immediately. dimondus Captain Mar 7, 2018 #10 catherineslove said: I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! Reddit and its partners use cookies and similar technologies to provide you with a better experience. To reach the full production potential the player should acquire a corresponding good deposit for a good building. Got rid of mine during EMA/LMA, got rid of all my residential buildings around the same time, get enough decent event buildings then you really dont need them. The chateau multiplies these rewards. Brigadier-General Mar 5, 2022 #2 Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. There's usually no reason to keep buildings from lower ages. Thanks. They can be used for research, non-guild Trades or Great Building donation. It may not display this or other websites correctly. Most Eras have different "Milesstones" in the Tech Tree that should be reached as fast as possible to avoid stalling. The Spanish and British empires in America have been described respectively as empires of 'conquest' and of 'commerce',71 but even these two expeditions would seem to indicate that motivations are not easily compartmentalized into neat categories, and that approaches to colonization resist straightforward classification. The amount of ranking points that you get from a battle is: Battle points obtained / 50. I think you can drop some of those buildings, however choose carefully. You must log in or register to reply here. how in the world do you get enough from GE? Moreover, the cost for producing goods also depends on the amount of Life Support, the Space equvialent of Happiness. The rogues make all the difference, IMO. If you're able to have sleigh builders, then place them in your city for not only 15 goods/day, but they also take care of the need to do event production quests too. I had not a single goods building from contemporary era on. You should also check foe websites to see how many of what goods you need to stock for the next era. Johnny B. Goode Well-Known Member Jan 26, 2023 #6 Even in new cities I rarely build goods buildings. 3) Plan out which expansions have the least annoying impediments or none at all and focus on buying them. Click the Sell button, then click on the desired building. Also, finishing GE every week gives me the One-Ups and Reno kits needed to upgrade goods producing specials. I have only fought the first 16 encounters so far, but have completed 64 encounters since I started. Yes. Tabular summary of Great Building benefits, at different levels of the Middle Ages. Goods buildings are those which produce goods (obviously enough) that can be used in research and to negotiate with sector leaders to avoid battle ie, the best refined goods building is of course the Chateau Frontenac - surprised no one mentioned it. You can fit 4 sleigh builders in the same space as a TF, which will give you 60 goods/day. Goods Buildings. Without the deposit the amount of goods produced is five times smaller. Well, except for Rogue Hideouts. For a better experience, please enable JavaScript in your browser before proceeding. Event buildings is what changed it for me. Coins should be about double of Supplies. I keep sleigh builders in my city(10), since I do use goods for neg in gbg when attrition gets high, and it allows me to do a lot of trades within my guild for those that need FE goods. Do you plan to release new Ages? Probably around CE? What I did when I was in those ages was to keep 2 from my age and 2 from 1 age below. Kind of got a add everything up. Easily generates 100s of goods a day, plus coins/supplies/FPs/blueprints, Would like more information on your age and current GBs but I would say get a chateau. Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. Forge turns 11 this year! It may not display this or other websites correctly. You are using an out of date browser. I am used having this on "escape". Lower age goods than the last one, you can get those by trading. When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. There's usually enough goods traders around for you to buy the goods required for the GB for X amount of fps. Currently there are 96 different types of goods buildings in the game. Do GE. You are using an out of date browser. After you build a Alcatraz gb and get your Zeus, Cathederal of Archen and Castle del Monte to at least lvl 10 then its time to invest in rogues, shouldnt need an army barrcks unless you do GvG in my opinion, as GE and GbG will supply you with enough unattached units for all your fighting needs in the early ages.. Screenshot_2022-03-06-14-18-28-339_com.innogames.foeandroid.jpg. So start building them and leveling them. I have an Iron Age city where I still haven't built any Iron Age goods buildings and long ago deleted my Bronze Age ones. RaH and LoA unless you need the Supplies or PE Goods. They take up a lot of space. Oh, and does the advice of not having any good buldings still apply in the space ages where they're not taking up space in your main city? Haven't done that in years. The player has to manually assign the production for each building by spending coins and supplies. ..should i be using BA instead since the defending armies are BA? You can collect store buildings for event buildings that you will get over time as some might be worth keeping but the buildings you talk about can just be built again if need be. With a level 20 chateau I gain 15 goods per RQ. Depends on what you want to do with your city. Looking at high players cities I have noticed that a lot have very few army units. Guilds. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There are currently 100 types of goods and 6 types of special goods available which are mostly produced in goods buildings. AS has been stated, you can trade down for the last ages goods. Yes you will need some goods to construct GB's such as Observatory and Temple of Relics, but you should be able to trade down for the goods you need if that is the case. I havent had period goods buildings in my city in years. At least in my opinion. Strategies for goods buildings vary wildly among players. Another video from our sponsor. Press question mark to learn the rest of the keyboard shortcuts. that is used from here on out. It still surprises me when I look at players around the same level as me (1.8m) and they still have residential buildings. Yes you should. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. Points per spent goods. I was gonna sayI don't even remember the last time I had any goods buildings. That makes the exception obvious, I think. Thanks. - Always create a surplus of Coins and Supplies for every main collection. For exmaple whale oil, not much demand but Coke is in high Demand. Now also includes a GB . Anniversary Event 2023. That means one needs Colonists instead of Population and Mars Ore or Asteroid Ice instead of unrefined goods. 2) Always buying expansions with goods when I can. It may not display this or other websites correctly. Here's a lot of useful information, with a handy color-coded table at the bottom that shows goods requirements throughout the tech tree. Appreciated SL, but the deleted thread in the Guides section had the totals needed for each Good for each Era. Just do GE, and get all those unattached troops. Some Great Buildings produce current era goods up till the Modern Era. I still have the spearfighters up to mounted archers I placed most recently. As part of a guild, you can play together with friends or make new friends and acquaintances who will help you with all aspects of the game. I have not been playing that long but so far I have not deleted any. https://en.wiki.forgeofempires.com/index.php?title=Bronze_to_Colonial_Age, http://forgeofempires.wikia.com/wiki/Alcatraz#Lvl 8. The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth. The era of goods they make depends on the era of the building itself (so even if you're in CE, if the building is still ME, you get ME goods). Jump to: navigation, search. Himeji is pretty good, too, if you need some extras. Assuming you actually need barracks, which I almost never do, I'd always delete them. How are your other gbs? If you're a Farmer, then you have to devote space to your Coin and Supply buildings and the GBs taht support that and keep your military up to date enough to at least try to deter would-be Plunderers. At least its how I find this game fun so far. There will be a huge rise in its numbers and it will be very . Very active GvG players should be able to score on all towers available to them except for BA. Forge of Empires Wiki is a FANDOM Games Community. I'm a new player though, so I don't have special buildings that can provide goods (except for the new Treasury). Thanks for the advice and encouragement, I dont have any barracks what so ever. Eventually you will learn which RQs you can easily complete throughout the day and begin producing massive amounts of goods, When youll find other ways to get goods. I try to keep as many goods buildings as possible. Get a Chteau- youll never need another goods/supply building again. The Goods Syntesizers makes it possible to produce the previous Mars Colony goods and Mars Ore in your main city on Earth. From the Modern Era to the Virtual Future some unrefined goods are needed also. Thanks everyone for being patient with me. Every 'founder' and 'leader' of a guild will automatically have this role as well. If youre feeling uncomfortable parting with some old event buildings, use up some store kits so youre not just deleting them. You should get enough goods from your GBs and others game activities by now. After all, you need them for GE (both to unlock levels and to possibly negotiate with), you need them for your tech tree, you need them for quests, you might need them for the continent map, your guild might need them for GvG, and you'll need them to put up Great Buildings. You need Forge Points to progress through the game. You won't be needing them. I would really like answers to all of this instead of the same vague advice you're all giving. Is there a guideline or list of goods needed in each age? In that case, I keep that goods building till things loosen up. You are using an out of date browser. I heard this game has fully customizable hotkeys. Goods can also be used to negotiate provinces, and negotiating in Guild Expedition turns and Guild battlegrounds. Goods of an age stay relevant to research for 3 ages past their own, but you should build a significant stock of everything from colonial up, as stated by Dane, they're used in production of goods in modern era and up, but also if you negotiate at all on the continent maps you'll occasionally see provinces asking for. There are four different production rates, 4 hours, 8 hours, 24 hours (1 day), and 48 hours (2 days), allowing different amounts of goods to be produced. But now i see: it does not!!! They only take 20 seconds to rebuild and are really cheap. I have no goods buildings and have not had any since PE. If you want to remove a building then click "Tools" and choose "Sell". And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. Probably when you get great buildings or event buildings that make as much goods as your current or previous ages goods buildings. They are stored in the bar at the top of your game screen. offered by foe-info.github.io/FoE-Info (26) 3,000+ users. Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. There's usually enough goods traders around for you to buy the goods required for the GB for X amount of fps. You are using an out of date browser. Contents. Manage all your favorite fandoms in one place! The others, I personally would keep. Production buildings, unlike residential buildings, do not produce supplies . Goods buildings leverage good deposits on the campaign map to produce a larger volume of goods than would otherwise be produced without the deposit. It may not display this or other websites correctly. For me, i would keep goods buildings until on the tech tree doesnt require them. Goods are needed for researching technologies, building Great Buildings, and for maintenance in the Guild vs. Guild warfare. I get all my goods from event specials and rewards buildings like terraced farms. steal something produced by one building. Thereby another way is needed to be able to produce the Space Age Mars goods, including Mars Ore in later eras. Hey I really appreciate your insights. The primary uses for goods are . I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here!.. Do the cultural settlements, and work on leveling up your goods providing GB's. Keep in mind that when you trade down at 1 for 2, every good you make doubles in number. It's not a bad idea to hold into a few from the previous age. If youve made it all the way to AF while still running regular goods buildings, I feel like youve probably aged up way too fast and might need to cool it. Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. Ofvourse, delete everything that doesn't give attack. Meaning having enough goods, coins, supplies and FPs to take a Strategic step into the next era. They will start to produce unrefined goods from Modern Era onwards. In the Space Ages, starting with Space Age Mars, the whole concept of producing goods works quite differently than from earlier ages. So I'm currently sitting in Progressive era stockpiling and leveling up my GBs really wanting to do some remodeling in my city. Depends on your game play and objectives. The more space the better. When will I be able to delete them and reclaim the space? Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. However, due to battlegrounds, I have been hosting a small goods farm to drop into the treasury. That all makes perfect sense. Goods can also be used to negotiate provinces, Guild Expeditions, Daily Challenges or the Merchant and can be traded with other players. I suggest always having some dead space available for when an event quest requires you to plonk down X building, so take that into consideration when youre working out how much space you need to free up. Typically if you want to fight in ages below yours you'll want to have unattached units from that age in your stock. Click on any building and then click again on another square to place it elsewhere. The production building is an important building that produces supplies, a primary resource in Forge of Empires. But Event buildings can cover that if you have a few you can leave in that age. But don't get so attached to them you're not willing to cut them. All of those force a trade-off with Goods buildings, so maybe you have room for only your current-Era ones. 4) Where possible make coins hourly during the day and make goods using the 8 hour option overnight. As long as you have event buildings at your current age, or FE since you're in AF, then I would check the antique dealer for sleigh builders on the buy it now side and get some. There used to be a thread on this forum that showed how many of each Goods of each of each type of each Era were needed for the tech tree. Read all about the Anniversary Event 2023 . 1) Never spend more than 20 goods on an expansion. JavaScript is disabled. Create an account to follow your favorite communities and start taking part in conversations. On the market i have noticed alot of goods of the same age trades just fine. Ok guys thanks for the advice, also what about production like Stone mason and Marble mason will i need them again also i have two weaving mills should i delete both or just one. You are using an out of date browser. This might be a dumb question but are rogues the same thing as unattached? Up to you. Unless you're in GvG you don't have much need to build or keep more than your current and previous age troops. The one shown below is the show all rewards tab which shows buildings and consumable items: 700px. The farther you advance the less important previous tower competition is relevant. Write it down or use MSWorks and make your own draft. If there is room, however, having multiples instead of just one of each is a better strategy.

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